Game Log 2: Play


1. Game Concept: Games through Culture

a. We incorporate Freedom in the shape of not forcing the player to grind the objects presented. The chosen artwork "Grinding of onions" is providing the base for the game's mechanics but the theme is twisted, as the player has to reflect on how much "grind" is worth it to continue playing the game

b.  We received feedback on the moral of the artwork also including social norms. Thus we could potentially incorporate different players portraying these social norms.

2. Game Concept: Games for Culture

a. Our overall game concept is to "Grind the World". The player will be presented to different items and a grater. They are not told to specifically grind the items, there is always the possibility to quit or refuse to grind (freedom). The items are very common household grocery items in the beginning, i.e. an onion or a banana but later on they progress to more uncommon items such as a puppy and a baby. This is where the player has to reflect on whether grinding a puppy is worth it to continue (and possibly win) the game. This game refers to the common dilemma of mindless playing, especially in very young people participating in graphic shooting games etc. Does the player reflect on what is being grinded or is it just a game and therefore okay to grind a baby?

b. Initially we wanted to add high scores, health and other common game attributes. After the feedback we have chosen not to, as the important part is the choice of grinding and is not supported by a further gamification.

Get Grind the World

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